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ROHIT POTULA

SOUND DESIGNER | MUSIC COMPOSER

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About Me

I’m a sound designer based in Mumbai, focused on creating immersive and responsive audio for games and visual media.


My work combines creative sound design with technical implementation, including designing gameplay SFX, UI audio, and environmental soundscapes, as well as integrating and testing audio using middleware like FMOD. I enjoy building sound that not only fits the world, but reacts to the player and enhances moment-to-moment gameplay.


Alongside game audio, I also have experience in audio post-production, including editing, mixing, and Foley recording. Working from source recording through to final mix has helped me develop a strong attention to detail and clean, efficient workflows.


I’ve collaborated with developers, designers, and creative teams on multiple projects, where communication, iteration, and problem-solving were key to delivering polished results.


I’m always looking to push the quality of my work, explore new techniques, and contribute to projects that value both creativity and technical depth in audio.

Certifications

1

Dante Level 1

This certification covers the fundamentals of Audinate's Dante audio networking, including basic setup, system links, and diagnosis, providing a solid basis for managing Dante networks.

2

SoundGrid 101

This certification introduces Waves' SoundGrid technology, covering digital audio processing, system setup, and integration into live and studio environments.

3

SoundGrid 201

This certification covers advanced SoundGrid configurations, including network setup, plugin management, and troubleshooting for live and studio use.

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